If that gives new options, I'm more then interested in hearing the ideas. And, the idea is to build a whole new game engine for all this. I'm going to implement this in the future no matter what it takes. Plus, there is a possibility that two players could activate their bullet time at the same time. So yes, this bullet time feature has to be solid, giving a small advantage to the "player", while not taking away from other players. UpdateĪ sidenote: keep in mind that a FPS game has to be balanced in order for it to be fun. So everybody sees him "real-time", but he sees everything slowed down. Something like an illusion for the player that's currently slo-mo'ed. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow motion/bullet time effect? I have never seen such a feature before, but it should provide an interesting gameplay opportunity.
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